Pierce, I know how things go about code development.
My point is that, even with early code it is extemely helpful for the coders in the first place to comment thoroughly every method following a few simple rules.
This way you can keep live docs updated so that team members can stay on top of other coders’ work that might easily interfere with their own.
A positive side effect is that early adopters will pick up the framework faster, giving it momentum, which in turn will make the project more valuable and attract funds more easily. That will speed up the growing of the framework and bring it in front of the competition.
Just my two cents. It’s not that Away3D isn’t good. It’s that some drawbacks, in my opinion, are keeping it from exploiting it’s full potential.
If I had the time to dig in the source at every step, I’d do it. Unfortunately I’m on a tight schedule and have to make do with the basics.
The Beta version and latest tutorials have already allowed me to make some important steps forward.
It’s the fact that I know So much more could be done with this beautiful framework that leaves me frustrated