Lights changed in 4.1.1 beta?

Software: Away3D 4.x

varDacha, Newbie
Posted: 23 June 2013 07:12 PM   Total Posts: 18

I have this huge project build, and its 99% done, with 4.1.0, and just tried to deploy it with 4.1.1 beta, and found out that lights went wild! The DirectionalLight, I have just one on stage, behaves like its doubled by intensity, or something, althou I have it like:

dirLight.color white;
    
dirLight.shaderPickingDetails false;
    
dirLight.diffuse 0.5;
                         
dirLight.specular 0.6;
                         
dirLight.ambient 0.4;
    
dirLight.ambientColor white

 
it more looks as ambient is about 3, all strong and vibrant. As I returned to 4.1.0, everything returned to normal. I had same thing with master and dev branch.
Something has changed?

   

SuperSam, Sr. Member
Posted: 23 June 2013 09:30 PM   Total Posts: 102   [ # 1 ]

I don’t know, but from what you say it looks like it. If nobody in the know comes to answer you, you could check the differentials on github for the DirectionalLight class, and eventually the superclasses if you don’t find anything relevant.


Edit: I’m curious about your huge project smile Can you tell what it is about or where we can find it when it is ready ? (or right now if you blogged about it)

   

varDacha, Newbie
Posted: 25 June 2013 07:43 AM   Total Posts: 18   [ # 2 ]

Yes, its a casino portal, but I cant really tell you or show you more until its actually published for client and public smile

   

iansen, Newbie
Posted: 07 July 2013 09:44 PM   Total Posts: 17   [ # 3 ]

I have the same problem with 4.1.1 - the lights are much more brighter now… plus some positioning/rotation issues on some planes. Sticking to 4.1.0 for now.

   
   

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