I’m trying to port a project that is using an old version of Away 3D. I’m not really sure what version exactly, can’t seem to find that info in the code :s
I’m running into quite a few problems:
I have an object that is made out of a nested structure of ObjectContainer3D’s and Planes. Each Object container can contain other object containers and/or Planes.
Rotating the containers would also rotate the planes inside that container. And that’s what failing right now. I don’t have a clue why.
Plane doesn’t exist anymore. So I replaced plane with a Mesh and injected a PlaneGeometry in it.
So, now I have an ObjectContainer3D that contains Meshes. I expect that if I rotate the container (for example: container.rotationX=50), that the Meshes inside that container also rotate, as working before. Or am I doing this completely wrong?
Please help