Can anyone shed some light on the best way to animate vertex via AGAL within away3d? I’ve created a basic custom material and material pass (see attachment) which simply sets a flat color and enables you to set the following params:
offsetX, amplitudeX, frequencyX, offsetY, amplitudeY and frequencyY
This produces a wave effect in both the x and y/z axis which is what I’m after. The problem I’m facing is that I’m wanted combine this effect with already existing away3d materials so I can use textures, lighting, normals, methods, etc.
Is creating a whole new material and pass the best way to do this, or is there another way? could it be done with a method? or VertexAnimator? there doesn’t seem to be any documentation around this kind of thing :S