Loading highres textures

Software: Away3D 4.x

Pokey, Newbie
Posted: 12 June 2013 03:41 AM   Total Posts: 23

Hello all,

I am trying to load a highres texture (i.e. >2048 pixels) with UV scaling to shrink the texture so that it fits in the 2048 limit. I am not having much success (getting the checkerboard pattern when the loaded jpeg is >2048). I am trying to create a tile from the highres image that fits within the 2048 pixel limit by manipulating the UVs. Is this the proper way to go about this?

TNX

   

beers, Member
Posted: 12 June 2013 06:31 PM   Total Posts: 53   [ # 1 ]

UV scaling is completely different from physical texture size, so your gonna have to stay within the 2048x2048 pixel limit for your textures.

beers

   
   

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