Hey guys,
I’m new to away3d and having a little problem.
I want to have bigger pixels in my view to pretend a lower screen resolution.
To realize this I thought about this:
_view.width = stage.stageWidth / 2;
_view.height = stage.stageHeight / 2;
_view.scaleX = 2;
_view.scaleY = 2;
But it seems like scaleX and scaleY doesn’t do anything…
Can you tell me what I’m doing wrong?
Is there another way to realize it?
greetings
bp
//Edit:
I just found a way to do it… but it’s kind of dirty xD
I render the view to a bitmap and scale it this way… but it seems like I have to keep the view on stage… if i don’t add it as a child, i get a null reference error while rendering…
is there a way to use view.renderer.queueSnapshot without rendering it double to stage?