Hi,
I currently have a project in wich i use a few very high quality maps.
8 Diffuse maps with a resolution of 2048x2048.
8 Normals maps with a resolution of 512x512
8 Specular maps with a resolution of 512x512
8 Ambient maps with a resolution of 1024x1024
At the moment performance isnt great.
I cant lower the quality of these maps or merge as the user has to look at something in detail.
I have currently shared the geometry in the scene. Are there any other performance tricks to apply so the scene might render faster?
E.g. Triangle caching, texture baking? Any advice is welcome as this is my first time doing something like this in Away3d