Greetings,
I made an animated skeleton and a few meshes on 3ds max, exported them as AWD, added the skeleton and meshes to the scene, attached the meshes to the skeleton and everything *seems* to work fine, all meshes are placed correctly and are animated as expected.
Upon closer inspection, I noticed that when I attach a mesh to the skeleton, the mesh “moves” to 0,0,0 while its bounds do not. This results to unwanted culling when you zoom in since the actual bounds of the mesh get out of view while the mesh itself seems to be inside (and therefore should not be clipped).
Any insights on this problem?
I attach a screenshot with (mesh.showbounds = true;) on each mesh for better understanding of the problem.
Thanks in advance
Kyr