Can anyone tell me what exactly is supported and what is not when importing OBJ files with MTL… I have an OBJ file that wont export unless i get rid of the MTL file…I have had success in the past importing OBJ with mtl but with only a single texture…
my mtl file :
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 09.08.2011 16:10:46
newmtl Gris
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.4196 0.4196 0.4196
Kd 0.4196 0.4196 0.4196
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
map_Ka texLand.bmp
map_Kd texLand.bmp
newmtl brun
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.2824 0.1451 0.0000
Kd 0.2824 0.1451 0.0000
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
map_Ka texBrown.bmp
map_Kd texBrown.bmp
newmtl texC_dreBranch
Ns 59.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.5882 0.5882 0.5882
Kd 0.5882 0.5882 0.5882
Ks 0.3150 0.3150 0.3150
Ke 0.0000 0.0000 0.0000
map_Ka texCedreBranche.tga
map_Kd texCedreBranche.tga
map_d texCedreBranche.tga
ALSO
can anyone tell me if character animation with skeleton is supported ? I havent had any succes yet importing DAE files…
I think that what I am trying to say is we need a guideline for artists how they should build their 3d scenes and export them…
Is that possible, because they ask me question and I have no answer…