Rotating 360 degrees

Software: Away3D 4.x

Francks, Newbie
Posted: 16 April 2013 11:50 AM   Total Posts: 10

I can rotate a object in 360 degrees, using angularVelocity property. However I can’t get a value between 0 and 360 degrees, it gives me only between -90 and 90. I would need a whole value from rotation to handle the camera position in the way of my project. How could I get this?

Tks in advance

   

Avatar
oldkyx, Newbie
Posted: 22 May 2013 08:15 AM   Total Posts: 4   [ # 1 ]

Maybe there is a way to take rotation via front vector?
I think simple triangle-geometry-manipulations should take care about it.

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X