3ds awd export uv problem

Software: Away3D 4.x

cledus, Newbie
Posted: 21 May 2013 08:36 AM   Total Posts: 11

Hi all!

I’m using the awd exporter for max. I have two problems.

1. When I export with uv’s I get a hard seam on the model. I have attaches a images. A simple cylinder exported with and without the “Include texture co-ordinates” option checked.

2. The smoothing gets really strange. Its like away3d tries to “smooth” the model. This problem disappears if I increase the tessellation.

If I export to .obj non of this problems appears.

The reason I’m using awd is because I need simple animation, like a handle on a bucket raise and material. Is there another file-format that supports this in away3d.

Have a great day everybody!

 

   

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loth, Sr. Member
Posted: 21 May 2013 12:24 PM   Total Posts: 236   [ # 1 ]

you have a solution by using
turboSmooth and select explicit Normal

 

   

cledus, Newbie
Posted: 21 May 2013 12:30 PM   Total Posts: 11   [ # 2 ]

The man has spoken! Great, thank you so much!

 

   

SuperSam, Sr. Member
Posted: 21 May 2013 12:32 PM   Total Posts: 102   [ # 3 ]

Interesting. Do you happen to know what’s the cause of this and what’s the difference between normal normals and explicit normals ?


EDIT: Well this doesn’t exactly answer my own questions but it’s worth reading if you’re using explicit normals

 

   

Avatar
loth, Sr. Member
Posted: 21 May 2013 12:38 PM   Total Posts: 236   [ # 4 ]

i think is a awd exporter error in the definition of normal
i have to see with richard about that

 

   
   

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