Hi there!
I cant find way for good control of Multiple animations sharing same Skeleton and SkeletonAnimationStates.
We load “warrior characters” on scene from AWD2 (exported in 3Dsmax). Every Warrior share same graphical resources, also Skeleton and all SkeletonAnimationStates.
Meshes are cloned.
U can see that example here
_skeleton = Skeleton(AssetLibrary.getAsset("Bone001", _modelURL));
for (var i:int = 0; i < _stateNames.length; i++)
{ var state:Skelet _modelURL));
state.looping = false;
_states[_stateNames[i]] = state;
animationSet.addState(_stateNames[i], _states[_stateNames[i]]);
}
One of Characters on stage “Mr Static” should just display animation once and than just stop (loop = false).
Secend one is moving randomly and with each move is playing random animation.
The problem is that every time “Mr Three Moves” plays the same animation like “Mr Static” the
animation plays on both models. How to avoid that?
I would like to create clone of SkeletonAnimator or maybe SkeletonAnimationState so i could launch animations independently.
Best regards
Radagast