Hello,
I know that with TerrainDiffuseMethod I can texture terrain with different textures, and with Elevation I can make height if terrain by heightMap.
Question is:
Is possible create terrain cliffs, like in warcraf3, that the terrain will have rock texture on the side (like in image) ?
(Maybe with some height difference between two vertexes ->.. for example: if(distance>cliffHeight) -> setRockTexture(); , but I dont know how… or another way)
Thanks very much!