Using this open source project for creating 360 videos
https://github.com/Visuall-Interactive/OVP-basic
However I’m having issues with the performance of the video playback.
Can any A3D experts suggest ways in which the Videotexture class might be optimized(other than the obvious of turning off video smoothing)?
I think the key method is
public function update() : void
{
if (_player.playing && !_player.paused) {
bitmapData.lock();
bitmapData.fillRect(_clippingRect, 0);
bitmapData.draw(_player.container, null, null, null, _clippingRect);
bitmapData.unlock();
invalidateContent();
}
}
What about using copyPixels??