Proper way to skin a cube in Away 4.1

Software: Away3D 4.x

julespong, Member
Posted: 03 April 2013 05:26 PM   Total Posts: 53

Hey guys, I’m trying to create a tile 6 texture to use with a CubeGeometry based Mesh.

I’ve created 6 textures, 512x512 each. I arranged them in a 2x3 grid on a texture at 2048x2048. I’ve attached an image of the result. What am I doing wrong?

 

 

   

Lexcuk, Newbie
Posted: 05 April 2013 08:07 AM   Total Posts: 17   [ # 1 ]

It wrong uvData, or bad textures. I make 2x3 and scale it and redraw

//http://swf-flash.blogspot.com/2013/04/understanding-3d-animation-of-cube.html
      
var m:Matrix = new Matrix();
      
m.scale(1.51);
      
bmd.draw(sm);//sprite with 6 textures 2x3 

 

   
   

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