Hello to all.
Assuming that all Away3D primitives’ UVMaps are normalized - the values are limited between 0 and 1 - is there a way to do tiling on them without modifying their UVMap, like some 3D modeler software?
The TextureMaterial has a “repeat” Boolean property, but no property for setting the number of repetitions. I suppose that it could be done by a Fragment Shader, couldn’t it? Is there a Method that does this job?