Hi,
I’m building a trident which needs to be above all other objects in the scene. A similar question on here has an answer which suggests it isn’t possible, yet I’ve been told that one can use the Stage3D API directly to do this, something like:
context3D.setDepthTest();
...or…
Context3DCompareMode.ALWAYS parameter.
...but I’m not sure how to implement this. Can anyone help?
Thanks,
Nick