Hi folks,
I represent a Shockwave 3D development company who are now evaluating Flash CS6 / Stage3D. I’m trying out Away3D 4.x mainly as it was recommended as part of the Flash Game Development kit. I’m using a Mac with an Integrated Intel graphics chipset to test, as this is the lowest hardware we have to support ( i.e. Constrained Mode support is huge for us ).
Previous example - this is the type of content we have developed in the past in Shockwave 3D.
http://www.candointeractive.com/art/gallery/masters/
Issue 1
With Away3D and CS6, I can’t seem to have both a button fire an event and an Away3D view added to the stage. The Away3D view seems to eat up the events ( if I disable the .addChild ( view ) line to add the view to the stage, the button event works. When I enable it, the button doesn’t work.
Issue 2/3
I was working on a full-screen toggle ( which is why I was wanting to get the button above working ). For now, I’ve tied this into just a keypress and it works OK.
Issue 2 is that the default test view within CS is always software. If I run the debug test view, I get OpenGL ( it just shows OpenG ).
Issue 3 is related - when I resize, the 3D view either disappears when in software mode.
If anyone could confirm that these are known bugs ( I’ve looked through the forums, but can’t see anything ), or if it’s working OK for you, that would be great.
For now, developing within CS6 on Mac is key for us ( and is probably important for other Flash CS6 users who want to get into 3D gaming / iOS delivery ), hopefully I’m either doing something small wrong, or it’s a simple bug that can be fixed in Away3D.
I’m looking forward to evaluating Away3D further, I’ll keep prototyping in the meantime and will hopefully be able to help give help to others in the near future if we decide to go with Away3D for future projects.
Best regards…
Mal