Hi all,
i had a request for the creation of a 3d mobile app to show an interactive 3D model and with the feature to change model’s textures at runtime.
It will be a quite large library of textures… what is the best approach?
Thanx.
3D AppSoftware: Away3D 4.x |
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dmzone, Newbie
Posted: 01 March 2013 03:54 PM Total Posts: 2 Hi all, i had a request for the creation of a 3d mobile app to show an interactive 3D model and with the feature to change model’s textures at runtime. It will be a quite large library of textures… what is the best approach? Thanx. |
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Qbrain, Member
Posted: 01 March 2013 09:26 PM Total Posts: 92 [ # 1 ] embed all the textures in the .swf and use the assetlibrary + material loaders correctly. Your app should not be too big that way. I have a pretty large app which is currently 33 mb.. so if you’re probably won’t even exceed 100mb. -Q |
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