Hello,
I’m trying to test BvhTriangleMeshCarTest with the latest AwayPhysics version on dev branch (1.0), but the car and the cubes fall down through the triangle mesh.
What is happening?
BvhTriangleMeshCarTest with AwawPhysics 1.0Software: Away3D 4.x |
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louis87, Jr. Member
Posted: 07 February 2013 09:21 AM Total Posts: 46 Hello, I’m trying to test BvhTriangleMeshCarTest with the latest AwayPhysics version on dev branch (1.0), but the car and the cubes fall down through the triangle mesh. What is happening? |
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Luca, Sr. Member
Posted: 07 February 2013 03:20 PM Total Posts: 230 [ # 1 ] http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_ShapesCar skin are a simple mesh… try debug the app. Use: debugDraw = new AWPDebugDraw( _view, physicsWorld ); and in the ENTER_FRAME: for my software i use this: and this for the car - try this: // //var boxShape1:AWPBoxShape = new AWPBoxShape( BBS.x, BBS.y, BBS.z ); // effectively shifts the center of mass with respect to the chassis
The collision shape are one mesh created in max around the vehicle. AND check wheel radius and suspension value….
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Daniel88, Newbie
Posted: 13 February 2013 04:20 AM Total Posts: 6 [ # 2 ]
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Luca, Sr. Member
Posted: 13 February 2013 09:32 AM Total Posts: 230 [ # 4 ] But i have misunderstood your problem. To solve your problem use this library: I have some problems to solve… I’m out of service With 4.1 Alpha i have the same problem. I can see the problem graphically with DBG_DrawCollisionShapes debug option enabled. Sry again File Attachments Away3D+Physics.7z (File Size: 1729KB - Downloads: 0) |
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