Hello gurus,
Could I trouble you to help fill in the Q and A below? I’ll also fill in answers myself as I find them for future lookers (just typing the questions somewhere often helps me find and answer them quickly). :D
I made a working Flash mahjong concept in “fake” 3D some time back:
http://www.flickr.com/photos/8139783@N08/5740502326/in/photostream (snapshot)
Now I’m considering making it more engaging using Away3D! I love the skybox background opportunities combined with additional movement options (among many other great things to love).
So far I created a beveled tile in Blender and imported into Prefab using a Blender Collada export (interesting rotation added, but no big deal):
http://www.flickr.com/photos/8139783@N08/8467257849/in/photostream
Thanks in advance!
Chris
Q: In my “fake” 3D game, tiles glowed when selected, changing materials, hiding a shadow layer and revealing a glow layer underneath (will try to upload a screenshot or working concept later). Is it possible to change materials on the fly?
A: Guessing yes?
Q: Can materials emit light, or do I add lights separately?
A: Guessing separate - will look into tutorials
Q: Can my bottom half of my tile have a different material than the top half of my tile?
A: Guessing that I need to further split faces in Blender and re-import into Prefab.
Q: Can I overlay or specify a material to just the top face of the tile to show different artwork per tile?
A: ?
Q: In my “fake” 3D game, I had a single movieclip that contained all the artwork on separate frames. For best performance, is it better to specify a movieclip as a material, or export all the artwork as individual .png files and apply as a material that way? Vector vs bitmap? Vector movieclip vs vector sprite?
A: ?
Q: Should games take place in a peaceful timeless nebula, or hurl players into madness while burning up in an atmosphere?
A: AhhhhHhhgh!
xD