Greetings,
Looking at the particle tutorial you’ll see
var cube:Geometry = new CubeGeometry(10, 10, 10);
var geometrySet:Vector.<Geometry> = new Vector.<Geometry>;
for (var i:int = 0; i < 1000; i++)
{
geometrySet.push(cube);
}
I’d like to be able to go in and do something like this
for each (var number:Vector3D in geometrySet) {
//my conditions
?????
geometrySet.pop(number);
?????
}
I know pop isn’t what I’m looking for.
any help? Thanks,
-B