Hi
these are only a few nodes which can support LOCAL_DYNAMIC mode (ParticlePositionNode, ParticleRotationalNode, ParticleVelocityNode etc.) now. Currently, ParticleColorNode doesn’t support LOCAL_DYNAMIC mode.
If you want to set all particles to the same property, you can use GLOBAL. In GLOBAL mode, you can change color property on the fly. The code is like this
ParticleColorState(animator.getAnimationState(followNode)).startColor = new ColorTransform()
If you want to set every particle to different property, you can use LOCAL_STATIC, but can’t change it on the fly.
if you really want to set every particle to different property and change it on the fly, you may need to wait for us to implement it