Hi,
So I’m creating a mesh on the fly by creating a bunch of vertices. Its a tail that is following a ball. Usually it appears just fine, but every now and then, when I would create a new tail, it just wouldn’t be visible at all.
I’ve tried using MeshHelper.Build as well as subGeometry.updateVertexData, and both were giving the same results. I’ve now figured out that if I use the MeshHelper.Build and turn off ‘sharedVertices’ I never have this problem. Making the tail much wider also fixes the problem (but isn’t a solution).
Any idea why its happening? Maybe away3d auto-welds vertices that are close together? Intuitively, subGeometry.updateVertexData seems like it would be a much faster solution (though I don’t know that for sure), but I can’t seem to make it work, and don’t know if I can turn off ‘sharedVertices’ for that?
Thanks,
Rob