In http://www.adobe.com/devnet/flashplayer/articles/away3d-autodesk3dsmax.html, the skeletal system was created using biped. the model was animated using external .bip files. But I have no idea how I am going to do it in my case.
I have made a character model using 3ds max. I applied a skin modifier to link it with the bones I made.
To create the bones I am using this tutorial.
How should I go about animating my character and then using those animations in away3d.
Sry I am a new at 3ds max and away3d
thanks