Hi,
I have some major depth sorting problems with simple textured planes using Away3D 4.0.9 in an Android AIR application. Anyone got any tips on the depth sorting problems?
I have a plane at Z: 800 and 4x3 cubes infront of it.. Fine in emulator, fine on desktop doesn’t work on mobile. Cubes are behind the plane.
Also the cubes form a wall of 4 by 3. The cubes have zero gap between them, but they keep showing sides behind or through to what should not be seen.
Stencil helps, but you can kiss goodbye to all mobiles at 1Ghz or lower then.
Any ideas?
Thanks
D