add flat details to ground plane

Software: Away3D 4.x

Dragoola, Newbie
Posted: 15 January 2013 03:20 AM   Total Posts: 16

I want to create a game world where the ground will be a textured plane with only one texture. I want then, on top of the ground plane to draw flat features such as flowers, puddles, mud patches or roads. What comes to my mind is to have these as textures applied to planes that float slightly above the ground plane so that they cover it. Is this the best way to do it or is there a better solution.

Thanks

   

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loth, Sr. Member
Posted: 15 January 2013 06:34 PM   Total Posts: 236   [ # 1 ]

juste a idea use google and search poisson disk wink
you can redraw your texture on enterframe

   
   

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