How many point lights is possioble in scene ?

Software: Away3D 4.x

Rayen123, Member
Posted: 13 January 2013 01:41 PM   Total Posts: 70

Hi,
I want create dungeon game with torchlights on the walls. (I know that I can do that with “lighted” texture on walls, but I want apply to wall normal map textures that can create imitation of 3D walls with lights (looks more realistic).

So how many point lights is possible in scene ?  (they can be cloned). And if it is possible , how I can do that ? smile

(I use Away3D 4.1.0 Alpha from this official away3d site)

THANKS

   

Avatar
loth, Sr. Member
Posted: 13 January 2013 10:50 PM   Total Posts: 236   [ # 1 ]

the best methode is to render light on map
point light for the moment is limited you can try with lightprobe
and move/disable lightprobe on player move.

   

Rayen123, Member
Posted: 13 January 2013 11:33 PM   Total Posts: 70   [ # 2 ]

Thanks for answer.

I thought that it isnt limited (I think that had been fixed since away3d 4 beta).
So I will waiting, maybe in 4.1 it will be fixed:cheese:

   
   

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