Hello,
I’m developing a kinect application in which I load a model (human), the human model has this specs:
- The model is linked to the bones by skin modifier and some smaller objects are linked directly to the bones.
- The bones are rigged with ik helpers and box helpers applied to them to move the character.
I’d like to be able to import that model into away 3d and use as3nui to be able to mimic what the user does with my model.
My question is, what kind of format should I export my model so I can manipulate it (with the kinect skeleton information) keep my skin and links in away3d? As far as I know 3dsmax doesn’t have an md5 exporter. Also, I’d like to know if away3d supports inverse kinematics, so I just link my ik helpers position to its respective kinect skeleton part.
Thank you very much. ^^