Masking meshes. Is it even possible with Away3D ?

Software: Away3D 4.x

Kicker, Member
Posted: 03 January 2013 11:25 PM   Total Posts: 52   [ # 16 ]

Actually, that’s not a bad idea…
But just because I happen to have a still camera, and that nothing moves behind the portal while stuff is going through it.
I can make a screen dump and display it behind the portal in a Sprite3D to mask the part of the mesh that has already gone through it.
It works great specifically in my case, even if it doesn’t solve the “mask problem”.

   
   

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