Hello, in previous versions of Away3D Library Sprite3D contain method distanceScaling, but in new versions we have no this method.
How i can disable Sprite3D scaling?
I am already try method with update scale at any render, but that works not fine.
How to disable Sprite3D Scaling?Software: Away3D 4.x |
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ign, Newbie
Posted: 17 December 2012 02:24 PM Total Posts: 1 Hello, in previous versions of Away3D Library Sprite3D contain method distanceScaling, but in new versions we have no this method. I am already try method with update scale at any render, but that works not fine. |
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Hector, Sr. Member
Posted: 19 December 2012 01:10 PM Total Posts: 137 [ # 2 ] Hi ign, I also miss ‘distanceScaling’. See my old post here: theMightyAtom suggested to display the 2D sprites as Flash display objects (above the Stage3D). This doesn’t work for me because I need to have multiple draggable 3D models with their names in a pitch and the 2D sprites would overlap each other without any specific order when the camera is in a low position. Also, my 3D scene is surrounded by a 2D interface (movieclips) and the sprites would float on top of it. It would be good for a small 2D popup menu or something like that, I don’t know if this is your case. This is a possible solution that didn’t work for me: This is my feature request post: There is a long time I don’t work in this project, but I will be happy to help, drop me an email if you are interested. Also, if you find a solution please share it |
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