2D rotation

Software: Away3D 4.x

dona, Jr. Member
Posted: 11 December 2012 08:58 PM   Total Posts: 46

Hi,

I was trying to represent 3D objects on minimap using 2D sprites. But the rotation of 2D sprites seems incorrect, for some angles rotations of 2D sprites being inverted(used rotationY of 3D objects).

Anybody knows, how to convert 3D object rotation in to flash 2D rotation?


Thank you

 

 

   

dona, Jr. Member
Posted: 13 December 2012 11:30 AM   Total Posts: 46   [ # 1 ]

Any comments?

   

Rasterizer, Member
Posted: 13 December 2012 01:51 PM   Total Posts: 69   [ # 2 ]

http://away3d.com/livedocs/away3d/4.0/

look for Sprite3D

   

dona, Jr. Member
Posted: 13 December 2012 02:55 PM   Total Posts: 46   [ # 3 ]

Thanks a lot for your reply!

I’m working with 2D based collision. I doubt whether Sprite3D supports flash hittest checking. Do you have any idea on this, so that i can save my day smile

   

Rasterizer, Member
Posted: 13 December 2012 03:18 PM   Total Posts: 69   [ # 4 ]

I haven’t looked into that yet, so unfortunately your day is not saved.

   
   

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