(Using the latest dev branch.)
I’m encountering real bad problems with mouse picking.
1, some of my meshes reside within the bounds of a bigger mesh (big geometry with rugged landscape), but are not occluded by its geometry, i.e. sitting on top of geometry
2, from most angles these smaller objects are not pickable by mouse, most success is from underneath, when the faces of landscape are not visible
- these problems disappear once I move the smaller objects outside the landscape’s bounds
3, no PickingColliderType gives any good results
BUT
specifically when using PB-based colliders, compiler complains about PBPickingCollider.as line 72 - “[Fault] exception, information=TypeError: Error #1010: A term is undefined and has no properties.”.
So I have 2 questions:
1, does one have to be really extra careful about object placement ? Do I have to split my big landscape geometry into smaller pieces to make picking possible ?
2, any way of making the PB collider work ?