Hi there,
Looks like multi-texturing support (with multiple UVs) is not supported in 4.0.9. Will it be in 4.1?
Thanks,
Mark
Multi-texture support in Away3d 4.1?Software: Away3D 4.x |
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bluntcoder, Newbie
Posted: 29 November 2012 05:52 PM Total Posts: 19 Hi there, Looks like multi-texturing support (with multiple UVs) is not supported in 4.0.9. Will it be in 4.1? Thanks, |
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Fabrice Closier, Administrator
Posted: 30 November 2012 09:07 AM Total Posts: 1265 [ # 1 ] 4.0 and 4.1 do support multiple materials. but this is something that you need to build yourself as parsers are not supporting multiple materials per mesh yet. |
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Fabrice Closier, Administrator
Posted: 01 December 2012 12:07 AM Total Posts: 1265 [ # 3 ] At some point in time of course. But draft for awd2.1 & parsers updates must be done first… |
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alihm, Jr. Member
Posted: 03 December 2012 03:10 PM Total Posts: 49 [ # 4 ]
Wow, I didn’t know we could do multiple materials with 4.0. Last time I looked at the docs I couldn’t find a way to set multiple UV’s for a mesh. do I need to do it with AGAL or it’s supported within Away3D? say I want to blend 2 materials (with different UV scales) on a PlaneGeometry. |
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80prozent, Sr. Member
Posted: 03 December 2012 06:27 PM Total Posts: 430 [ # 5 ] hi as far as i can tell, one Mehs can have max. 2 different UVs set. I dont know how to tell a Material to use the secondaryUvBuffer, but i believe this multi-texture-feature works more in a way that you can use multiple Materials with the same set of UVs (still very powerfull for texturing). this is one of the times i would like to be wrong |
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