Hi Guys an Gals, Have got this away3d 4 example but cannot get it to work.
Gives Error: Invalid bitmapData: Width and height must be power of 2 and cannot exceed 2048
at away3d.textures::BitmapCubeTexture/testSize()
at away3d.textures::BitmapCubeTexture()
at Panorama()
Can anyone help please? The jpg files are all 600x600px and 24kb max.
Have it working in v3.6 but in 4 seems to be broken.
///example
package
{
import away3d.cameras.lenses.*;
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.materials.methods.*;
import away3d.primitives.*;
import away3d.textures.*;
import away3d.utils.*;
import flash.display.*;
import flash.events.*;
import flash.geom.Vector3D;
[SWF(backgroundColor=”#000000”, frameRate=“60”, quality=“LOW”)]
public class Panorama extends Sprite
{
// Environment map.
[Embed(source=“skyfront.jpg”)]
private var EnvPosX:Class;
[Embed(source=“skyleft.jpg”)]
private var EnvPosY:Class;
[Embed(source=“skyback.jpg”)]
private var EnvPosZ:Class;
[Embed(source=“skyright.jpg”)]
private var EnvNegX:Class;
[Embed(source=“skyup.jpg”)]
private var EnvNegY:Class;
[Embed(source=“skydown.jpg”)]
private var EnvNegZ:Class;
//engine variables
private var view:View3D;
//scene objects
private var skyBox:SkyBox;
private var torus:Mesh;
/**
* Constructor
*/
public function Panorama()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//setup the view
view = new View3D();
addChild(view);
//setup the camera
view.camera.z = -600;
view.camera.y = 0;
view.camera.lookAt(new Vector3D());
view.camera.lens = new PerspectiveLens(90);
//setup the cube texture
var cubeTexture:BitmapCubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ));
//setup the environment map material
var material:ColorMaterial = new ColorMaterial(0xFFFFFF, 1);
material.specular = 0.5;
material.ambient = 0.25;
material.ambientColor = 0x111199;
material.ambient = 1;
material.addMethod(new EnvMapMethod(cubeTexture, 1));
//setup the scene
torus = new Mesh(new TorusGeometry(150, 60, 40, 20), material);
view.scene.addChild(torus);
skyBox = new SkyBox(cubeTexture);
view.scene.addChild(skyBox);
//setup the render loop
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
onResize();
}
/**
* render loop
*/
private function _onEnterFrame(e:Event):void
{
torus.rotationX += 2;
torus.rotationY += 1;
view.camera.position = new Vector3D();
view.camera.rotationY += 0.5*(stage.mouseX-stage.stageWidth/2)/800;
view.camera.moveBackward(600);
view.render();
}
/**
* stage listener for resize events
*/
private function onResize(event:Event = null):void
{
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
}
}