Hi,
I tried to use few different shadows options and it’s always looks pixelated:
http://truesign.ie/projects/roulette/index.html
I tried: SoftShadowMapMethod, HardShadowMapMethod and FilteredShadowMapMethod and it’s always in bad quality. What properties should I change to get higher shadow quality?
Is mesh size matters here? Maybe some camera option I need to change? Or ShadowMapMethod have some properties that I could change. I can’t find it anywhere.
pixelate shadowsSoftware: Away3D 4.x |
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TrueSign, Member
Posted: 27 November 2012 03:36 PM Total Posts: 57 |
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cyberix3d, Jr. Member
Posted: 29 November 2012 10:44 AM Total Posts: 34 [ # 2 ] Use: materia.shadowMapMethod = new NearShadowMapMethod(new FilteredShadowMapMethod(light)); or materia.shadowMapMethod = new NearShadowMapMethod(new TripleFilteredShadowMapMethod(light)); |
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TrueSign, Member
Posted: 29 November 2012 11:19 AM Total Posts: 57 [ # 3 ] Thanks Guya, light.shadowMapper make shadows much better but shodows are in a weird place now. material.shadowMapMethod gives me error like this: |
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