Anyone know why there are over 4 times as many vertex in CompactSubGeometry.vertexData compared to SubGeometry.vertexData?
and why the length isn’t divisible by 3 (x,y,z)
eg: Creating a sphere 30, 30 segments has 2883 vertex numbers with SubGeometry.vertexData: 31*31*3 = 2883
but for some reason using the new CompactSubGeometry returns 12493 vertex numbers…