Hi there,
I read that the “delta” property indicates if we are scrolling up or down by an integer positive or negative respectively.
An example of my code is:
// This cylinder is a Mesh object, with CylinderGeometry(10,10)
cylinder.addEventListener(MouseEvent3D.MOUSE_WHEEL,scrol);
private function scrol(event:MouseEvent3D){
trace(event.delta);
}
Well, the problem is that the delta property only gets a positive or negative number in the first scrolll (when i move the mouse wheel by a unit), the next “units” it gives me ever 0(zero).
I saw some people complaining in Google about having a mac or a Windows operative system, well, mine is Windows 8.
Thanks for your attention.
Cumps