Hello,
Trying to create a simple plane with texture, faced an issue:
The texture quality is really bad, especially in the distance. I’ve tried to tune the mipmaps creation algorithm, applied ConvolutionFilter to bitmapdatas like the alternativa3d does, but no luck.
How can I improve quality?
Thank you.
var material:TextureMaterial = new TextureMaterial(new BitmapTexture(new CellBmp().bitmapData), true, true);
var plane:Mesh = new Mesh(new PlaneGeometry(10000, 10000, 10, 10), material);
plane.geometry.scaleUV(100, 100);
addChild(plane);