(Originally posted as a reply to: http://away3d.com/forum/viewthread/2989/)
I have a similar issue, but in 4.0. I was thinking that if I could get the screen coordinates of my mesh, I could create a flash sprite, and have it added as a child of a Flex 4 container. I can’t seem to translate the coordinates to screen, though. I used to use something like:
var _screenVertex:Vector3D
_screenVertex= cam.screen(_sphere,_sphere.vertices[0]);
But I can’t figure it out now. I did create a bitmapmaterial, with textfield embedded, but the surrounding material gets in the way. If I could alpha 0, the material, but not the text, it would work. But right now, it blocks some of my sphere meshes. (4.0 is awesome, by the way. Great job!)
Thanks.