This is a rather wierd behaviour, and we can’t seems to sort it out by ourself. Hope some one with the core experirence could help us out a little.
The problem is that when playing skeleton animation, the camera tends to clip/cull out a whole object totally.
The test is like this:
We make 2 boxes, and skin them with 2 bones, one bone each box. The Skin is the same one for both of the boxes. We do a little bone animation, and export to away3d 4.
we load the sequence. updateRootPosition property sets to false. When not playing the sequence, the camera cull is fine. However when playing, the box that assigns/skins to the first/root bone is easy to be cull totally out when changing the camera to certain angels. The first box is some times totally missing.
We are wondering if anyone have ecounter the same experience,or propabaly guess what might causing the problem. We would be really appreciated,thank you.