Does Away3D have support for animating 3ds files?

Software: Away3D 4.x

bluntcoder, Newbie
Posted: 26 September 2012 05:18 PM   Total Posts: 19

Hi there,

I am very VERY new to Away3d (just started using it this morning), and I’ve been attempting to import a model with animation from 3dsmax 2011.

I would’ve used the AWD plug-in, but it only supports 3dsmax 2012. So, exporting to 3ds was an obvious choice. My model is rendering fine within one of the samples, however there doesn’t seen to be animation imported into the Mesh object.

Does Away3d support the object animation within a 3ds file? The Max3DSParser.as seems to have some animation parsing code, but it doesn’t seem to translate into anything useful.

I have included my test 3ds file as an attachment.

Thanks,
  Mark

 

File Attachments
box_unfold.3ds  (File Size: 3KB - Downloads: 0)
   

bluntcoder, Newbie
Posted: 27 September 2012 07:52 PM   Total Posts: 19   [ # 1 ]

If no one knows the answer to this question let me pose another one:

What’s the best approach to exporting an animated (ideally vertex animated, but not necessary) model from 3dsmax 2011 into Away3d?

Thank you.
  Mark

   

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80prozent, Sr. Member
Posted: 27 September 2012 08:13 PM   Total Posts: 430   [ # 2 ]

hi

i dont know much about 3dsmax (because i like c4d smile)

best way to get data into away3d is awd2 format.

there is a exporter available for 3dsmax .

at this point awd2 only supports skeleton animation

see the Intermediate_CharacterAnimation.as from the github examples.

https://github.com/away3d/away3d-examples-fp11

the Basic_LoadMD2.as uses md2 files to import vertex animation, and i am shure you will find a 3dsmax exporter for md2, but considering filesize, md2 is no match to awd2.

hope that helps

 Signature 

sorry…i hope my actionscript is better than my english…

   

bluntcoder, Newbie
Posted: 27 September 2012 08:39 PM   Total Posts: 19   [ # 3 ]

Ok thanks - I didn’t realize AWD2 is only character animation. (Which I assume you mean that it supports IK/bones). I will try md2.

   

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Fabrice Closier, Administrator
Posted: 27 September 2012 08:43 PM   Total Posts: 1265   [ # 4 ]

@80prozent note that skelton anims, even if lighter do not perform as good as vertexanims on mobiles for instance or are suitable for fast dev or little things such as a watersurface. Its all in the balance and project requirements. Once again, you have the choice here!

Btw, Next Prefab will have a Vertexanimation edit/generator.
For now, you can only export from vertex anims from skeletons animations: So md5, dae or awd2 comes in,  comes out as AS3 (vertexAnimation or md2).

   

bluntcoder, Newbie
Posted: 27 September 2012 08:50 PM   Total Posts: 19   [ # 5 ]

Thanks Fabrice, when is the next version of Prefab expected to be released?

   

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Fabrice Closier, Administrator
Posted: 27 September 2012 09:09 PM   Total Posts: 1265   [ # 6 ]

Should not take long…

   
   

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