Hi all,
I am sure what i am asking is a very silly question but if I could get a quick answer it would be great.
I have a rigid body (body) in my away physics world. now i want to apply a central force to it in the y direction relative to the body.
var force:Vector3D = new Vector3D(0,100,0)
body.applyCentralForce(force);//This would work fine if body has no rotation
//But i need to get a method to transform a vector from global to local and
//local to global
Please help me how to do it.