inverseSceneTransform property

Software: Away3D 4.x

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ganesh, Member
Posted: 21 September 2012 09:36 AM   Total Posts: 54

inverseSceneTransform:Matrix3D [read-only]

The inverse scene transform object that transforms from world to model space.

what this means, can you give an example where we can use it?

   

macaan, Newbie
Posted: 21 September 2012 10:00 AM   Total Posts: 30   [ # 1 ]

I use it for autosteering a car. I’m orienting to points on a path. Theses points are given in world coordinate space, if i transform them to the car’s coordinate space i can easily check if the point is right or left to the car through checking the x-value.

   

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ganesh, Member
Posted: 22 September 2012 03:19 AM   Total Posts: 54   [ # 2 ]

wow, good, but what is the advantage here, can’t you make a path for your car and then move the car on that path, As I have seen in 3dmax as well as on flashprofessional that we can draw path and tell our object to folow the path.

   

macaan, Newbie
Posted: 22 September 2012 08:02 AM   Total Posts: 30   [ # 3 ]

hehe i could but then it’s just animated wink depends on what you like to do with it…

   
   

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