inverseSceneTransform:Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space.
what this means, can you give an example where we can use it?
inverseSceneTransform propertySoftware: Away3D 4.x |
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ganesh, Member
Posted: 21 September 2012 09:36 AM Total Posts: 54 inverseSceneTransform:Matrix3D [read-only] The inverse scene transform object that transforms from world to model space. what this means, can you give an example where we can use it? |
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macaan, Newbie
Posted: 21 September 2012 10:00 AM Total Posts: 30 [ # 1 ] I use it for autosteering a car. I’m orienting to points on a path. Theses points are given in world coordinate space, if i transform them to the car’s coordinate space i can easily check if the point is right or left to the car through checking the x-value. |
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ganesh, Member
Posted: 22 September 2012 03:19 AM Total Posts: 54 [ # 2 ] wow, good, but what is the advantage here, can’t you make a path for your car and then move the car on that path, As I have seen in 3dmax as well as on flashprofessional that we can draw path and tell our object to folow the path. |
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