Hi,
Sorry for the basic doubt,
I was trying to simulate drifts in Raycast vehicle? Should i need to add custom code for controlling the wheel friction other than vehicle tuning parameters?
Thanks
Raycast vehicle driftingSoftware: Away3D 4.x |
||
dona, Jr. Member
Posted: 15 September 2012 06:21 PM Total Posts: 46 Hi, Sorry for the basic doubt, I was trying to simulate drifts in Raycast vehicle? Should i need to add custom code for controlling the wheel friction other than vehicle tuning parameters? Thanks
|
||
macaan, Newbie
Posted: 17 September 2012 04:22 PM Total Posts: 30 [ # 1 ] I tried a few things on this topic. Best working for me is a combination of setting the friction slip near or equal to zero when the car reaches a defined angel velocity or the skidfactor of the wheels go below 1. it tooks quite a bit time to find good results. would be nice to directly go to the car behaviour, but then you have to take a different physics engine like jiglib flash. also you can apply some torque or forces to the rear axle but that didn`t worked good for me. btw it’s good to set linear and angulardamping to zero, ihave overseen this for a while and then it’s quite harder to go to drift. |
||
dona, Jr. Member
Posted: 18 September 2012 05:39 AM Total Posts: 46 [ # 2 ] Thanks for your valuable answers, I’ve tried your first option, it gives best results. I’ve one more doubt, is it possible to find out the colliding object with raycast vehicle’s wheel? I need to find out whether the vehicle is in air.
|
||
macaan, Newbie
Posted: 18 September 2012 07:46 AM Total Posts: 30 [ # 3 ] It would be nice if the isInContact function would be working. I have added an additional ray to check the actual ground the car is on. |
||
|