I have a scene with about 250 cubes in it. Each one has a MouseEvent3D.CLICK handler. My problem is that after attaching those mouse handlers, it takes about 10 seconds until the cubes actually begin to respond to the events. After that 10 seconds, everything works fine and the events are processed promptly, it’s just the initial time it takes between the addEventListener() and the actual callback being triggered that’s giving me an issue.
Am I doing something wrong? Is there another way to do this? Is this a known issue?
Thanks!
Craig