Hey all,
I’m having difficulty understanding how to effectively manipulate textures. I need to change texture on mesh to present animation. I thought that I can achieve animation through blitting and that I can have my sprite sheet and dynamically change content of texture. So my idea was to create mesh with TextureMaterial containing BitmapTexture. This way I can provide bitmapData to texture and manipulate with bitmapData.
I tried doing that but to no avail.
Then I found link1 and link2. In these posts it is stated how to achieve what I want (at least I think so). Problem is that I cannot find offsetU and offsetV properties on SubGeometry.
Any ideas how to do this offsetting?
Regards,
Vjeko