Hello everyone,
I’m developing arduino project with Away3d interactive visualization. Currently Away3d part looks like this:
- there is like 300 cubes in the space
- I’m using MouseEvent3d which does some transformations when MOUSE_OVER is fired
However, from my custom arduino controller I can only grab X and Y coordinates, but in as3 you can’t move mouse pointer to given position, so I won’t be able to use MouseEvent3d to project x/y screen coordinates to stage3d (and Z value of each cube differs of course)
My question is - how can I check this type of “collision” - functionality is perfectly the same as in case of mouse pointer, but it’s not a mouse pointer just x/y values.
I’m in hurry due to making visual art project, so I will really appreaciate all your help.
Regards,
Adam