Loaded and parsed dae file
url [file:///D:/maya/test/assets/cube.dae]
object added to scene
Clearing anim data cache if any
The mesh and animation is loaded well inside Flare3D IDE, the collada version is 1.4.1.
I’ve read this topic:
http://away3d.com/forum/viewthread/3229/#10533
and Fabrice say:
If no errors, <1.4.1, mesh only display, then the animation is not fully defined into the dae.
Any ideas?
Thanks!
best regards manu
]]>The textured cube doesnt show. No errors given, no mesh loaded.
Works fine in away.
Win7 64
]]>I have 3 different idle animations for a model
idle_0
idle_1
idle_2
In the framelist it will look something like this.
idle_0-000 -> idle_0-088
idle_1-000 -> idle_1-120
idle_2-000 -> idle_3-052
Will always comes out as Idle_.
I tried a few different frame name deliminators and always get the same results
idle_0-000 = idle_
idle_0.000 = idle_
idle-0_000 = idle-
idle0000 = idle
it will always get start at the first number. I tested it against the public old school MD2Viewer that is on the web. And the animation combination of any type works. It starts from the end of the string and finds the pattern.
Thanks
]]>
I’m using Maya 2013 and Prefab3d 2.14
Cheers,
Peter Tucker
“TypeError: Error #1034: Error de conversión forzada: no se puede convertir away3d.core.base::Geometry@10d071791 en away3d.materials.MaterialBase.
at Vector$object/http://adobe.com/AS3/2006/builtin::push()
at away3d.loaders.parsers::AWD2Parser/parseMeshInstance()[/Applications/Adobe Gaming SDK 1.0/Frameworks/Away3D/away3d-core-fp11_4_1_0_Alpha/src/away3d/loaders/parsers/AWD2Parser.as:666]
at away3d.loaders.parsers::AWD2Parser/parseNextBlock()[/Applications/Adobe Gaming SDK 1.0/Frameworks/Away3D/away3d-core-fp11_4_1_0_Alpha/src/away3d/loaders/parsers/AWD2Parser.as:273]
at away3d.loaders.parsers::AWD2Parser/proceedParsing()[/Applications/Adobe Gaming SDK 1.0/Frameworks/Away3D/away3d-core-fp11_4_1_0_Alpha/src/away3d/loaders/parsers/AWD2Parser.as:218]
at away3d.loaders.parsers::ParserBase/onInterval()[/Applications/Adobe Gaming SDK 1.0/Frameworks/Away3D/away3d-core-fp11_4_1_0_Alpha/src/away3d/loaders/parsers/ParserBase.as:426]
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()”
The models are exactly the same.
Version of Away 3d: 4.1 Alpha
Version of prefab: 2.136
Os: Mac Osx mountain lion
Thanks !!!
]]>
any idea?
]]>any ideas?
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