| Package | away3d.materials |
| Class | public class WhiteShadingBitmapMaterial |
| Inheritance | WhiteShadingBitmapMaterial BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
![]() | alpha : Number
Defines an alpha value for the texture bitmap.
| BitmapMaterial | |
![]() | bitmap : BitmapData
Defines the bitmapData object being used as the material texture.
| BitmapMaterial | |
![]() | blendMode : String
Defines a blendMode value for the texture bitmap.
| BitmapMaterial | |
![]() | color : uint
Defines a colored tint for the texture bitmap.
| BitmapMaterial | |
![]() | colorTransform : ColorTransform
Defines a colortransform for the texture bitmap.
| BitmapMaterial | |
![]() | debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
| ColorMaterial | |
![]() | height : Number
Returns the height of the bitmapData being used as the material texture.
| BitmapMaterial | |
![]() | id : int
Unique identifier
| Material | |
![]() | precision : Number
Corrects distortion caused by the affine transformation (non-perspective) of textures.
| BitmapMaterial | |
![]() | repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | |
| shininess : Number
Coefficient for shininess level
| WhiteShadingBitmapMaterial | ||
![]() | showNormals : Boolean
Displays the normals per face in pink lines.
| BitmapMaterial | |
![]() | smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen.
| BitmapMaterial | |
![]() | thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | |
![]() | visible : Boolean
Indicates whether the material is visible
| WireColorMaterial | |
![]() | width : Number
Returns the width of the bitmapData being used as the material texture.
| BitmapMaterial | |
![]() | wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | |
![]() | wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial | |
| Method | Defined by | ||
|---|---|---|---|
|
WhiteShadingBitmapMaterial
(bitmap:BitmapData, init:Object = null)
Creates a new
WhiteShadingBitmapMaterial object. | WhiteShadingBitmapMaterial | ||
![]() |
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
|
clearCache():void
Clear the cached bitmaps used for shading
| WhiteShadingBitmapMaterial | ||
![]() |
Duplicates the material properties to another material object.
| ColorMaterial | |
![]() |
getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate.
| BitmapMaterial | |
![]() |
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material | |
| Method | Defined by | ||
|---|---|---|---|
![]() |
getDefaultThickness():Number
| WireframeMaterial | |
![]() |
Calculates the mapping matrix required to draw the triangle texture to screen.
| BitmapMaterial | |
| WhiteShadingBitmapMaterial | |||
![]() | BitmapMaterial | ||
![]() | BitmapMaterial | ||
![]() |
updateColorTransform():void
Updates the colortransform object applied to the texture from the
color and alpha properties. | BitmapMaterial | |
![]() | BitmapMaterial | ||
![]() |
updateRenderBitmap():void
Updates the texture bitmapData with the colortransform determined from the
color and alpha properties. | BitmapMaterial | |
| shininess | property |
public var shininess:Number
Coefficient for shininess level
| WhiteShadingBitmapMaterial | () | constructor |
public function WhiteShadingBitmapMaterial(bitmap:BitmapData, init:Object = null)Parameters
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
|
|
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|
shininess:Number (default = 20) |
| clearCache | () | method |
public function clearCache():void
Clear the cached bitmaps used for shading
| invalidateFaces | () | method |
protected override function invalidateFaces(source:Object3D = null, view:View3D = null):void
Parameters
source:Object3D (default = null) |
|
view:View3D (default = null) |